ED+643

**__ED 643: Trends in Instructional Technology__**  Dr. Scott Garrison Resier, R. A., Dempsey, J.V. (2007). //Trends and issues in design and technology (2nd Ed.).// Upper Saddle River: NJ, Prentice Hall.  (ISBN 0-13-170805-8) Jonassen, Howland, Marra and Crismond.(2008). //Meaningful learning with technology (3rd Ed.).// Upper Saddle River: NJ, Prentice Hall. (ISBN 0-13-239395-6)
 * Instructor**
 * Required Textbooks**

**Required Readings Trends and Issues in Design and Technology** Chapters 2-5 Chapters 7-8 Chapter 17 Chapter 11 (optional)

Chapters 1-9
 * Meaningful Learning with Technology**

[|ED643 Supplementary website]


 * Class Notes:**
 * __Suggested Readings:__**

Daniel Pink, "A Whole New Mind" Information Age to Conceptual Age

DaVinci Center, Whitaker Center (Franklin Institute)

National Resource Center, How People Learn How Students Learn

http://allkindsofminds.org/ Dr. Mel Levine : A Mind at a Time Emotional Intelligence

Brain research (last 30-40 years) did not inform most learning theories. Perceptions:
 * __Class Notes:__**Each brain is different. Assumption: Everyone learns the same way. FALSE
 * Triune brain: 3 evolutionary stages**
 * 1) brain stem (atop the spinal cord): reptilian brain (minimal differences from the brain of reptiles)
 * basic skills come from this part of the brain
 * 1) cerebellum: (above the brain stem) mammalian brain (any mammal would have this)
 * Do dogs learn? mice?
 * Learning is not higher-order
 * 1) cerebrum (atop the cerebellum): primate brain
 * more advanced part of the brain
 * Visual perception (seeing is believeing): interpret or misinterpret
 * images are stored in the retina (1 million pixels in your eye)
 * most of what your eye sees, your retina throws away before passing to the brain through the optic nerve

 //Dewey (1916) states, “From the standpoint of the child, the great waste in school comes from his inability to utilize the experience he gets outside…while on the other hand, he is unable to apply in daily life what he is learning in school. That is the isolation of the school—it's isolation from life."// What drives learning? desire Your brain learns what is important to it. How does your brain determine what is important to it? By the level of emotion the individual attaches to it. Our brains can process 5-7 things at a time (eg. phone numbers). Often times, our actions are unconscious. The power of our thinking is unconscious to us and we have no access to it One size does not fit all with learning.
 * Logic and** **Emotions**

Much of the research published is conducted by novices (e.g.people seeking a doctorate ). Or, is funded by corporations seeking confirmation of the worth of their product.
 * Educational Technology Research**

Limited research available in Educational Technology, which occurred over the past 40 years. NCLB (Gene Hickock/John Bailey) made the requirement for scientific validation. //Motivation is the Neglected Heart of Instruction... (Keller)//

<span style="FONT-FAMILY: Georgia, serif"><span style="FONT-FAMILY: Georgia, serif">
<span style="FONT-SIZE: 10pt; LINE-HEIGHT: 150%; FONT-FAMILY: Georgia; mso-bidi-font-weight: bold; mso-bidi-font-family: Arial">USDofEd study (Effectiveness of Reading And Mathematical Software Products) large sample size suggests a strong study X (control group): self-selected product vendors suggested X groups standardized tests Kulik: meta-analysis - The process or technique of synthesizing research results by using various statistical methods to retrieve, select, and combine results from previous separate but related studies. <span style="FONT-SIZE: 10pt; LINE-HEIGHT: 150%; FONT-FAMILY: Georgia; mso-bidi-font-weight: bold; mso-bidi-font-family: Arial">Wenglinsky (Does It Compute?) Correlation Study self-critical: criticized his own study and points out limitations (impt. part of research study) national: large random samples [|NA EP] (National Assessment of Educational Progress): random standardized test given to districts 1996 was the first year that included questions to students and teachers regarding technology <span style="FONT-FAMILY: Georgia, serif">**__Second Life__** [|www.secondlife.com] Genome Island (127, 128, 48) Cape Learning Spaces (128,128,0) Monty Hall Game: http://www.theproblemsite.com/games/monty_hall_game.asp NetLogo: http://ccl.northwestern.edu/netlogo/ (possible to download and run the application) Cmap Online Collaboration: http://cmap.ihmc.us/ (download)
 * __Game Simulations__**
 * __Supporting Writing with Technology__**

__Scaling Up Success__ by Chris Dede, James P. Honan, Laurence C. Peters _ Just some links for you to check out later... Came across some really good resources today, however, this one is the most moving of what I sent you so far today... A Vision of Students Today http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=related Check out this web site of a middle school in New York that uses Second Life (teen grid) for history and foreign language classes.

[|http://ramapoislands.edublogs.org/]

The possibilities...

_

[|www.iEarn.org] Learning Circles collaborate for a 3-4 month period on a project [|www.globalschoolnet.org] GlobalSchoolNet iEarn and Global Schoolhouse [|www.globalschoolnet.org] (see textbook page 120-121) Tapped In-- http://tappedin.org/tappedin/ collaboration site for educators and students [|www.cilc.org] CILC Center for Interactive Learning and Collaboration (videoconferencing) BCISD Videoconferencing-- http://www.remc11.k12.mi.us/bcisd/classres/gis.htm COSI http://www.cosi.org/ Live and taped video topics SouthwestNet Distance Learning http://www.remc11.k12.mi.us/dl/ Educators Postcast Network [|www.epnweb.org] Art of Illusion http://artofillusion.org/ (open source--download for free) LDraw http://www.ldraw.org/ (open source--downloadable) http://www.brickshelf.com/
 * Classroom Collaborations**
 * Videoconferencing/Distance Learning**
 * Designing with Technologies**

Google Sketchup (free download) Scratch http://scratch.mit.edu/ Squeak [|http://squeakland.org] [|www.ted.com] TED (Technology Education Design) David Bolinsky: Fantastic Voyage Inside APA Use a simple word rather than a complex word Reread the first chapter of APA Guidebook
 * Assignment:** Spend some time working with one of the drawing programs listed above (Art of Illusion, LDraw, or SketchUp).